A test task for animation studio praktika (Kiyv, Ukraine)
Character created by my friend Hitoffsky (www.hitoffskiy.blogspot.com)
Rig was created with CAT system in 3DS MAX
A skeleton rig - CAT
Facial Rig - standart bones with control boxes.
No morphs were used, only bone animation.
This short wideo illustrates how a character can bend. The point was to show test mimics, to see are there any artifacts on a face when it is deformed by its bones.
Face can smile, bore, excite, blink.
Later I will make bubos to move like real roped bubos with the help of dynamics. Now they are simply skined and don`t move from side to side during any animation.
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