Modeling, Unwarping, Rigging and skining. Working with 3DSMax, Maya, UVlayout, MotionBuilder.
Oil Rig
Librarium
- 3D print (1)
- Animation (20)
- Architecture (25)
- Artwork (2)
- Autos (5)
- Character (48)
- Furnature (7)
- Lowpoly (6)
- Modelling (96)
- Notes (4)
- Paper 3D (1)
- Plastic modeling (1)
- Retopology (9)
- Riging and skining (22)
- Sculptris (3)
- Skyrim (6)
- Speedsculpt (2)
- Tutorial (6)
- Unity3D (7)
- Zbrush (24)
пятница, 24 июня 2011 г.
Retopology of autos
Retopology
Created for the project CARDS (www.asfcards.net.ua)
All cars are 7k to 16k polygons
All models are unwarped
четверг, 9 июня 2011 г.
Portraits from my friend Roman Kashpor
Couple of monthes ago my friend Roman Kashpor (www.kashpor.blogspot.com) desided to start a serie of caricatures of his friends.
First of all hi started from Ivan Evchin. Here is a picture:
Hi thought it was funny and then hi added some caricatures:
Last one - is my favourite. Watch the news on his blog www.kashpor.blogspot.com
First of all hi started from Ivan Evchin. Here is a picture:
Ivan is a great Maya animator and riger.
Then hi desided to paint me:Hi thought it was funny and then hi added some caricatures:
Last one - is my favourite. Watch the news on his blog www.kashpor.blogspot.com
Zbrush - Modeling a Boxer
Today I have seen some Zbrush tutorials and now I understand some realy simple things in this program. Couple of years ago I couldn`t even thought that modeling of a clay personage can be so easy.
First of all I've created an armature sceleton from Zspheres - it is like bones in 3DS max or ane 3D program.
Mooving Zspheres in any direction I can control the length and width of a bone. I can turn it, scale, or rotate.
Later I've created a "muscules" of my Boxer.
This looks like the sculptor creates a "mass" on wires. After pressing "Shift A" I can paint "mass" on armatures with Zspheres. During "massing" I can control the body. When I press "A" I can see what happens with my mesh. It looks like this:
Then I create a polymesh, and add some devides for sculpting
Later I want to add cloth and boots.
Today I`ve made a retopology:
First of all I've created an armature sceleton from Zspheres - it is like bones in 3DS max or ane 3D program.
Mooving Zspheres in any direction I can control the length and width of a bone. I can turn it, scale, or rotate.
Later I've created a "muscules" of my Boxer.
This looks like the sculptor creates a "mass" on wires. After pressing "Shift A" I can paint "mass" on armatures with Zspheres. During "massing" I can control the body. When I press "A" I can see what happens with my mesh. It looks like this:
Then I create a polymesh, and add some devides for sculpting
Later I want to add cloth and boots.
Today I`ve made a retopology:
вторник, 7 июня 2011 г.
Подписаться на:
Сообщения (Atom)